#include <PhosphorRendering/phosphorrendering_export.h>#include <QImage>#include <QMetaType>#include <QPoint>#include <QSize>#include <QVector>Go to the source code of this file.
Classes | |
| struct | PhosphorRendering::ZoneLabelTile |
| One rendered zone-label glyph (number) plus where its top-left sits in the full, screen-addressed labels texture. More... | |
| struct | PhosphorRendering::ZoneLabelTexture |
| Sparse zone-labels payload: the full screen-addressed texture size plus only the glyph tiles that actually carry a number. More... | |
Namespaces | |
| namespace | PhosphorRendering |