Check which edges of this virtual screen are at the physical screen boundary (vs internal edges shared with another virtual screen).
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#include <phosphor-screens/include/PhosphorScreens/VirtualScreen.h>
Check which edges of this virtual screen are at the physical screen boundary (vs internal edges shared with another virtual screen).
An edge at the physical boundary should get outer gaps; an internal edge should get inner gap (like zone padding) to avoid double gaps.
◆ bottom
| bool Phosphor::Screens::VirtualScreenDef::PhysicalEdges::bottom = true |
◆ left
| bool Phosphor::Screens::VirtualScreenDef::PhysicalEdges::left = true |
◆ right
| bool Phosphor::Screens::VirtualScreenDef::PhysicalEdges::right = true |
◆ top
| bool Phosphor::Screens::VirtualScreenDef::PhysicalEdges::top = true |
The documentation for this struct was generated from the following file: