Per-edge reserved geometry, in physical pixels relative to the screen's top-left.
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#include <phosphor-screens/include/PhosphorScreens/IPanelSource.h>
Per-edge reserved geometry, in physical pixels relative to the screen's top-left.
Zero on every edge means "no panel reserves
space here" (or "we don't know yet").
◆ isZero()
| bool Phosphor::Screens::IPanelSource::Offsets::isZero |
( |
| ) |
const |
|
inlinenoexcept |
◆ operator==()
| bool Phosphor::Screens::IPanelSource::Offsets::operator== |
( |
const Offsets & |
| ) |
const |
|
default |
◆ bottom
| int Phosphor::Screens::IPanelSource::Offsets::bottom = 0 |
◆ left
| int Phosphor::Screens::IPanelSource::Offsets::left = 0 |
◆ right
| int Phosphor::Screens::IPanelSource::Offsets::right = 0 |
◆ top
| int Phosphor::Screens::IPanelSource::Offsets::top = 0 |
The documentation for this struct was generated from the following file: