Parsed zone rectangle data for shader rendering.
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#include <phosphor-rendering/include/PhosphorRendering/ZoneShaderCommon.h>
Parsed zone rectangle data for shader rendering.
◆ borderRadius
| float PhosphorRendering::ZoneRect::borderRadius = 8.0f |
◆ borderWidth
| float PhosphorRendering::ZoneRect::borderWidth = 2.0f |
◆ height
| float PhosphorRendering::ZoneRect::height = 0.0f |
◆ highlighted
| bool PhosphorRendering::ZoneRect::highlighted = false |
◆ width
| float PhosphorRendering::ZoneRect::width = 0.0f |
| float PhosphorRendering::ZoneRect::x = 0.0f |
| float PhosphorRendering::ZoneRect::y = 0.0f |
◆ zoneNumber
| int PhosphorRendering::ZoneRect::zoneNumber = 0 |
The documentation for this struct was generated from the following file: