Phosphor
Qt6 / Wayland library suite for window-management tools
 
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PhosphorRendering::ZoneRect Struct Reference

Parsed zone rectangle data for shader rendering. More...

#include <phosphor-rendering/include/PhosphorRendering/ZoneShaderCommon.h>

Public Attributes

float x = 0.0f
 
float y = 0.0f
 
float width = 0.0f
 
float height = 0.0f
 
int zoneNumber = 0
 
bool highlighted = false
 
float borderRadius = 8.0f
 
float borderWidth = 2.0f
 

Detailed Description

Parsed zone rectangle data for shader rendering.

Member Data Documentation

◆ borderRadius

float PhosphorRendering::ZoneRect::borderRadius = 8.0f

◆ borderWidth

float PhosphorRendering::ZoneRect::borderWidth = 2.0f

◆ height

float PhosphorRendering::ZoneRect::height = 0.0f

◆ highlighted

bool PhosphorRendering::ZoneRect::highlighted = false

◆ width

float PhosphorRendering::ZoneRect::width = 0.0f

◆ x

float PhosphorRendering::ZoneRect::x = 0.0f

◆ y

float PhosphorRendering::ZoneRect::y = 0.0f

◆ zoneNumber

int PhosphorRendering::ZoneRect::zoneNumber = 0

The documentation for this struct was generated from the following file: