Per-zone payload pushed into the UBO each frame. More...
#include <phosphor-rendering/include/PhosphorRendering/ZoneShaderCommon.h>
Public Attributes | |
| QRectF | rect |
| QColor | fillColor |
| QColor | borderColor |
| float | borderRadius = 0.0f |
| float | borderWidth = 2.0f |
| bool | isHighlighted = false |
| int | zoneNumber = 0 |
Per-zone payload pushed into the UBO each frame.
| QColor PhosphorRendering::ZoneData::borderColor |
| float PhosphorRendering::ZoneData::borderRadius = 0.0f |
| float PhosphorRendering::ZoneData::borderWidth = 2.0f |
| QColor PhosphorRendering::ZoneData::fillColor |
| bool PhosphorRendering::ZoneData::isHighlighted = false |
| QRectF PhosphorRendering::ZoneData::rect |
| int PhosphorRendering::ZoneData::zoneNumber = 0 |