Parsed zone color data for shader rendering.
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#include <phosphor-rendering/include/PhosphorRendering/ZoneShaderCommon.h>
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| float | r = 0.0f |
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| float | g = 0.0f |
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| float | b = 0.0f |
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| float | a = 1.0f |
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Parsed zone color data for shader rendering.
◆ ZoneColor() [1/2]
| PhosphorRendering::ZoneColor::ZoneColor |
( |
| ) |
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default |
◆ ZoneColor() [2/2]
| PhosphorRendering::ZoneColor::ZoneColor |
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float |
red, |
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float |
green, |
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float |
blue, |
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float |
alpha = 1.0f |
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) |
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inline |
◆ fromQColor()
| static ZoneColor PhosphorRendering::ZoneColor::fromQColor |
( |
const QColor & |
color | ) |
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inlinestatic |
◆ toVector4D()
| QVector4D PhosphorRendering::ZoneColor::toVector4D |
( |
| ) |
const |
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inline |
| float PhosphorRendering::ZoneColor::a = 1.0f |
| float PhosphorRendering::ZoneColor::b = 0.0f |
| float PhosphorRendering::ZoneColor::g = 0.0f |
| float PhosphorRendering::ZoneColor::r = 0.0f |
The documentation for this struct was generated from the following file: