#include <phosphor-animation/include/PhosphorAnimation/Interpolate.h>
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| static QRectF | lerp (const QRectF &from, const QRectF &to, qreal t) |
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| static qreal | distance (const QRectF &from, const QRectF &to) |
| | 4-D Euclidean norm over (x, y, w, h).
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| static bool | isFinite (const QRectF &r) |
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◆ distance()
4-D Euclidean norm over (x, y, w, h).
Conflates position-pixels and size-pixels — fine for position-dominated snap; size-dominated consumers should use PreservePosition or split into separate AnimatedValues.
◆ isFinite()
◆ lerp()
◆ retargetEpsilon
The documentation for this struct was generated from the following file: