#include <PhosphorRendering/phosphorrendering_export.h>#include <QColor>#include <QImage>#include <QMutex>#include <QPointF>#include <QQuickItem>#include <QSizeF>#include <QStringList>#include <QUrl>#include <QVariantMap>#include <QVector4D>#include <QPointer>#include <array>#include <atomic>#include <memory>Go to the source code of this file.
Classes | |
| class | PhosphorRendering::ShaderEffect |
| QQuickItem that renders a fullscreen fragment shader via Qt RHI. More... | |
Namespaces | |
| namespace | PhosphorShaders |
| namespace | PhosphorRendering |
Variables | |
| constexpr int | PhosphorRendering::kMaxUserTextureSlots = 4 |
Public mirror of ShaderNodeRhi::kMaxUserTextures (4 user-texture slots at SRB bindings 7..10). | |