#include <cstddef>Go to the source code of this file.
Classes | |
| struct | PhosphorShaders::BaseUniforms |
| GPU uniform buffer layout following std140 rules (base region). More... | |
Namespaces | |
| namespace | PhosphorShaders |
| namespace | PhosphorShaders::UboRegions |
| UBO region offsets and sizes for partial updates (reduces GPU bandwidth). | |