phosphor-rendering
ShaderEffect / ShaderNodeRhi / runtime GLSL → SPIR-V.
QQuickItem plus scene-graph render node plus a runtime GLSL→SPIR-V compiler, for hosting multi-pass shader effects in a Qt Quick scene. Replaces Qt Quick's built-in ShaderEffect, which can't do multipass, custom UBOs, or include files. Specialised zone-aware variants (ZoneShaderNodeRhi + ZoneUniformExtension) bake the overlay's labels texture and per-zone uniform tail.
Key types
ShaderEffectShaderNodeRhiShaderCompilerZoneShaderNodeRhiZoneUniformExtensionDependencies
QtCoreQtGuiQtQuickphosphor-shaders
See also
References
- Full API reference → Doxygen-generated page for
PhosphorRendering. - Namespace index Every symbol under
PhosphorRendering::.