Phosphor
Qt6 / Wayland library suite for window-management tools
 
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PhosphorRendering::ShaderNodeRhi Member List

This is the complete list of members for PhosphorRendering::ShaderNodeRhi, including all inherited members.

changedStates() const overridePhosphorRendering::ShaderNodeRhi
flags() const overridePhosphorRendering::ShaderNodeRhi
invalidateItem()PhosphorRendering::ShaderNodeRhi
invalidateShader()PhosphorRendering::ShaderNodeRhi
invalidateUniforms()PhosphorRendering::ShaderNodeRhi
isShaderReady() constPhosphorRendering::ShaderNodeRhi
loadFragmentShader(const QString &path)PhosphorRendering::ShaderNodeRhi
loadVertexShader(const QString &path)PhosphorRendering::ShaderNodeRhi
normalizeFilterMode(const QString &filter)PhosphorRendering::ShaderNodeRhistatic
normalizeWrapMode(const QString &wrap)PhosphorRendering::ShaderNodeRhistatic
prepare() overridePhosphorRendering::ShaderNodeRhi
rect() const overridePhosphorRendering::ShaderNodeRhi
releaseResources() overridePhosphorRendering::ShaderNodeRhi
removeExtraBinding(int binding)PhosphorRendering::ShaderNodeRhi
render(const RenderState *state) overridePhosphorRendering::ShaderNodeRhi
safeRhi() constPhosphorRendering::ShaderNodeRhiprotected
setAppField0(int value)PhosphorRendering::ShaderNodeRhi
setAppField1(int value)PhosphorRendering::ShaderNodeRhi
setAudioSpectrum(const QVector< float > &spectrum)PhosphorRendering::ShaderNodeRhi
setBufferFeedback(bool enable)PhosphorRendering::ShaderNodeRhi
setBufferFilter(const QString &filter)PhosphorRendering::ShaderNodeRhi
setBufferFilters(const QStringList &filters)PhosphorRendering::ShaderNodeRhi
setBufferScale(qreal scale)PhosphorRendering::ShaderNodeRhi
setBufferShaderPath(const QString &path)PhosphorRendering::ShaderNodeRhi
setBufferShaderPaths(const QStringList &paths)PhosphorRendering::ShaderNodeRhi
setBufferWrap(const QString &wrap)PhosphorRendering::ShaderNodeRhi
setBufferWraps(const QStringList &wraps)PhosphorRendering::ShaderNodeRhi
setCustomColor(int index, const QColor &color)PhosphorRendering::ShaderNodeRhi
setCustomParams(int index, const QVector4D &params)PhosphorRendering::ShaderNodeRhi
setExtraBinding(int binding, QRhiTexture *texture, QRhiSampler *sampler)PhosphorRendering::ShaderNodeRhi
setFragmentShaderSource(const QString &source)PhosphorRendering::ShaderNodeRhi
setFrame(int frame)PhosphorRendering::ShaderNodeRhi
setIsReversed(bool reverse)PhosphorRendering::ShaderNodeRhi
setMousePosition(const QPointF &pos)PhosphorRendering::ShaderNodeRhi
setResolution(float width, float height)PhosphorRendering::ShaderNodeRhi
setShaderIncludePaths(const QStringList &paths)PhosphorRendering::ShaderNodeRhi
setSourceTextureProvider(QSGTextureProvider *provider)PhosphorRendering::ShaderNodeRhi
setTime(double time)PhosphorRendering::ShaderNodeRhi
setTimeDelta(float delta)PhosphorRendering::ShaderNodeRhi
setUniformExtension(std::shared_ptr< PhosphorShaders::IUniformExtension > extension)PhosphorRendering::ShaderNodeRhi
setUseDepthBuffer(bool use)PhosphorRendering::ShaderNodeRhi
setUserTexture(int slot, const QImage &image)PhosphorRendering::ShaderNodeRhi
setUserTextureWrap(int slot, const QString &wrap)PhosphorRendering::ShaderNodeRhi
setUseWallpaper(bool use)PhosphorRendering::ShaderNodeRhi
setVertexShaderSource(const QString &source)PhosphorRendering::ShaderNodeRhi
setWallpaperTexture(const QImage &image)PhosphorRendering::ShaderNodeRhi
shaderError() constPhosphorRendering::ShaderNodeRhi
ShaderNodeRhi(QQuickItem *item)PhosphorRendering::ShaderNodeRhiexplicit
sourceTextureProvider() constPhosphorRendering::ShaderNodeRhiinline
uniformExtension() constPhosphorRendering::ShaderNodeRhiinline
wrapModeToRhiAddress(const QString &wrap)PhosphorRendering::ShaderNodeRhistatic
~ShaderNodeRhi() overridePhosphorRendering::ShaderNodeRhi