Resolves the neighbouring surface — output or virtual desktop — in a direction, for cross-surface win...
Definition ICrossSurfaceResolver.h:21
virtual int neighborDesktopInDirection(int currentDesktop, const QString &direction) const =0
The 1-based virtual desktop reached by stepping direction from currentDesktop on the desktop grid,...
virtual ~ICrossSurfaceResolver()=default
virtual QString neighborOutputInDirection(const QString &screenId, const QString &direction) const =0
The connected output geometrically adjacent to screenId in direction, or an empty string when there i...
Definition EngineTypes.h:13